"That could have gone one of t…
“That could have gone one of two ways, but I never expected that she would get upset.”
Your worst client
I was recently asked to lend a hand and do some icons for a video game. Icons are not my strong suit, but as a designer it is great to work on a project outside of my comfort zone. Being able to break myself out of myself made box is a great way to unwind, pick up a skill, or just explore other angles of design that I don’t get to do much. Continue reading “Your worst client” »
9:1 – A rotating ratio between developers and designers
In the past I have toyed with everything from trying to do a cartoon, to some sort of social networking tool that allows the user to create digital narratives, to building a weight loss community. I then had the idea of designing my own collaboration tool for working on large scale media projects (movies, commercials, videos, etc.). I got pretty excited, so I proposed this idea to a couple instructors. Continue reading “9:1 – A rotating ratio between developers and designers” »
Much Belated 7-Star
I had a little time before shut down, so I powered through a quick bit of photo manipulation. The trick here is to make a digital photo look like it was done on a Lomo camera, and then cross color processed. I got a couple other pics that I think I will my hand at.
For now, I need to get some sleep.
The designer should use design as a tool, not be a tool.
It’s not the first time I heard this, “Well, we wanted to keep everything on PlatformX because of (insert reason – cost, immovability,logistics), but these other designers want us to move to PlatformJ. We would love too, but its just not feasible for us. The designers will not just let up”*
* Conversation has been dramatized and largely fictionalized, but you get the point. Continue reading “The designer should use design as a tool, not be a tool.” »